Workspaces
A workspace is one team's closed perimeter: its issues, projects, agents, tables, and access all belong to it and are invisible from the next one.
A workspace is the closed perimeter one team works in. Everything else in Bounc lives inside one: issues and projects, members, agents, workflows, Assets tables, and credentials.
The isolation is not a setting but the shape of the platform: every record belongs to exactly one workspace, and access follows your membership in it. One workspace's data is invisible from another — to a person and to an agent alike. Which is why switching workspaces replaces everything you see: the issue list, the roster, the agents, the tables.
What a workspace owns
- The work — issues with their statuses, priorities, labels, and threads; the projects and initiatives above them.
- The people — members, their roles, and invitations.
- The agents — the agents themselves, their instructions, skills, and teams.
- The automation — autopilots, workflows, and the Assetflows on tables.
- Assets — the workspace's own tables: registers, reference lists, pipelines.
- Files — attachments on issues and comments.
- The access — credentials, connected integrations, and the machine the agents run on.
One workspace or several
One, by default: the more people and agents share a perimeter, the less work is lost at the seams. A second workspace is for isolation that is real:
- Separate legal entities or data perimeters — when access to one unit's data should not come down to trust.
- Working with outsiders — contractors and partners see their workspace and nothing else.
- A pilot next to live work — try out a process and its agents without mixing them into the current board.
One person can belong to any number of workspaces on a single account. Switching happens in the interface; in each workspace they have their own role, their own assigned work, and their own set of available agents.
An issue, a project, or an agent cannot be moved from one workspace to another — the boundary runs through the data. So the "one workspace or several" decision is worth making before a year of work accumulates in them.
Creating a workspace
- Name — what members see. Changeable at any time.
- Workspace code — the short lowercase abbreviation the address is built from:
…/acme/issues. The creation form calls the field URL, the settings page calls it Slug. It cannot be changed after creation, so take a short, recognizable abbreviation of the name; if it is taken or reserved, the form asks for another. - Issue prefix — the two or three letters every issue id starts with (
ACME-1). It seeds the default team's identifier, and can be changed later in that team's settings.
Issue numbers
An issue id is a team identifier plus a number: ACME-1, ACME-2. The rules worth knowing up
front:
- Each team has its own counter. A new team starts at one, and numbers within a team are sequential and unique.
- The system assigns the number. You write a title; the number appears on its own.
- Deleted numbers are never reused. Delete
ACME-5and the next issue is stillACME-6. - Moving an issue to another team renumbers it, but the old id keeps working: links and CLI commands resolve by any id the issue has ever carried.
An admin can change a team's identifier on the team's page. Existing issues start showing the new identifier, and old links keep opening.
Workspace settings
Admins and owners can change them; members see them read-only.
- General — the logo, name, description, and context (background on what this workspace is for). The slug is shown but not editable.
- Features — sections not every team needs. Today that is Initiatives: turning it off only hides the section and deletes nothing, so it can be turned back on at any time.
- Members, Labels, Runtimes, Credentials — the roster, the reference lists, and the access, each on its own page. Connectors live in Agents → Connectors.
Leaving and deleting a workspace
- Any member can leave a workspace — access is gone until they are invited again.
- A sole owner cannot leave: somebody else has to be promoted to owner first. Every workspace has at least one owner at all times.
- Only an owner can delete a workspace. It is permanent: the issues, projects, agents, and data go with it.
- Deleting closes the workspace at once. Nobody can open it any more and its agents stop; its threads, files, sandboxes and data are then deleted in the background, and a screen shows how far the deletion has gone. The organization's journal keeps a record of who deleted it and when.
Next
- Members and roles — who to invite, and with which role.
- Issues — the core unit of work inside a workspace.
- Projects and initiatives — grouping work above the issue level.